Starbreeze has pulled this off successfully by splitting your controller down the middle, thus having the left trigger and thumbstick control the older brother, and the right trigger and thumbstick controlling the younger brother. ![]() ![]() The theory behind this decision was that you wouldn't have two people tying one shoe, and the co-operative nature of the game required the brothers to act like a single unit. One of the early pieces of information we received about Brothers was that it would be a single-player experience, despite the fact that it seems like it would be clearly given to co-op. The brothers have distinct personalities - the older brother is polite, while the younger is a bit of a trickster - and distinct skills - the older is stronger and the younger's stature lets him get through cage bars, for example - and being aware of this distinction is imperative to enjoying the game and playing it successfully. In order to attain this water, the brothers (both nameless, though one is clearly younger and the other is clearly older), set off to visit locations that will require all of their skills to pass in order to reach the water's source. His illness is a mystery and this is the last thing that can save him. ![]() Brothers, briefly, is the story of two children - brothers, get it? - going on a quest to find the water of life for their ailing father.
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